Json.Decode
Turn JSON values into Gren values. We've inherited this from Elm. Definitely check out this intro to JSON decoders to get a feel for how this library works!
A value that knows how to decode JSON values.
There is a whole section in guide.elm-lang.org
about decoders, so check it
out for a more comprehensive
introduction!
Decode a JSON string into an Gren String
.
decodeString string "true" == Err ...
decodeString string "42" == Err ...
decodeString string "3.14" == Err ...
decodeString string "\"hello\"" == Ok "hello"
decodeString string "{ \"hello\": 42 }" == Err ...
Decode a JSON boolean into an Gren Bool
.
decodeString bool "true" == Ok True
decodeString bool "42" == Err ...
decodeString bool "3.14" == Err ...
decodeString bool "\"hello\"" == Err ...
decodeString bool "{ \"hello\": 42 }" == Err ...
Decode a JSON number into an Gren Int
.
decodeString int "true" == Err ...
decodeString int "42" == Ok 42
decodeString int "3.14" == Err ...
decodeString int "\"hello\"" == Err ...
decodeString int "{ \"hello\": 42 }" == Err ...
Decode a JSON number into an Gren Float
.
decodeString float "true" == Err ..
decodeString float "42" == Ok 42
decodeString float "3.14" == Ok 3.14
decodeString float "\"hello\"" == Err ...
decodeString float "{ \"hello\": 42 }" == Err ...
Data Structures
Decode a nullable JSON value into an Gren value.
decodeString (nullable int) "13" == Ok (Just 13)
decodeString (nullable int) "42" == Ok (Just 42)
decodeString (nullable int) "null" == Ok Nothing
decodeString (nullable int) "true" == Err ..
Decode a JSON array into an Gren Array
.
decodeString (array int) "[1,2,3]" == Ok [ 1, 2, 3 ]
decodeString (array bool) "[true,false]" == Ok [ True, False ]
Decode a JSON object into an Gren Dict
.
decodeString (dict int) "{ \"alice\": 42, \"bob\": 99 }"
== Ok (Dict.empty |> Dict.set "alice" 42 |> Dict.set "bob" 99)
If you need the keys (like "alice"
and "bob"
) available in the Dict
values as well, I recommend using a (private) intermediate data structure like
Info
in this example:
module User exposing ( User, decoder )
import Dict
import Json.Decode exposing (..)
type alias User =
{ name : String
, height : Float
, age : Int
}
makeUser : String -> Float -> Int -> User
makeUser name height age =
{ name = name
, height = height
, age = age
}
decoder : Decoder (Dict.Dict String User)
decoder =
map (Dict.map infoToUser) (dict infoDecoder)
type alias Info =
{ height : Float
, age : Int
}
makeInfo : Float -> Int -> Info
makeInfo height age =
{ height = height
, age = age
}
infoDecoder : Decoder Info
infoDecoder =
map2 makeInfo
(field "height" float)
(field "age" int)
infoToUser : String -> Info -> User
infoToUser name { height, age } =
makeUser name height age
So now JSON like { "alice": { height: 1.6, age: 33 }}
are turned into
dictionary values like Dict.singleton "alice" (User "alice" 1.6 33)
if
you need that.
Decode a JSON object into an Gren Array
of pairs.
decodeString (keyValuePairs int) "{ \"alice\": 42, \"bob\": 99 }"
== Ok [ { key = "alice", value = 42 }, { key = "bob", value = 99 } ]
Decode a JSON array that has one or more elements. This comes up if you
want to enable drag-and-drop of files into your application. You would pair
this function with elm/file
to write a dropDecoder
like this:
import File exposing (File)
import Json.Decoder as D
type Msg
= GotFiles File (Array Files)
inputDecoder : D.Decoder Msg
inputDecoder =
D.at [ "dataTransfer", "files" ] (D.oneOrMore GotFiles File.decoder)
This captures the fact that you can never drag-and-drop zero files.
Object Primitives
Decode a JSON object, requiring a particular field.
decodeString (field "x" int) "{ \"x\": 3 }" == Ok 3
decodeString (field "x" int) "{ \"x\": 3, \"y\": 4 }" == Ok 3
decodeString (field "x" int) "{ \"x\": true }"
== Err
... decodeString (field "x" int) "{ \"y\": 4 }"
== Err
... decodeString (field "name" string) "{ \"name\": \"tom\" }"
== Ok "tom"
The object can have other fields. Lots of them! The only thing this decoder
cares about is if x
is present and that the value there is an Int
.
Check out map2
to see how to decode multiple fields!
Decode a nested JSON object, requiring certain fields.
json = """{ "person": { "name": "tom", "age": 42 } }"""
decodeString (at ["person", "name"] string) json == Ok "tom"
decodeString (at ["person", "age" ] int ) json == Ok 42
This is really just a shorthand for saying things like:
field "person" (field "name" string) == at [ "person", "name" ] string
Decode a JSON array, requiring a particular index.
json = """[ "alice", "bob", "chuck" ]"""
decodeString (index 0 string) json == Ok "alice"
decodeString (index 1 string) json == Ok "bob"
decodeString (index 2 string) json == Ok "chuck"
decodeString (index 3 string) json == Err ...
Inconsistent Structure
Helpful for dealing with optional fields. Here are a few slightly different examples:
json = """{ "name": "tom", "age": 42 }"""
decodeString (maybe (field "age" int )) json == Ok (Just 42)
decodeString (maybe (field "name" int )) json == Ok Nothing
decodeString (maybe (field "height" float)) json == Ok Nothing
decodeString (field "age" (maybe int )) json == Ok (Just 42)
decodeString (field "name" (maybe int )) json == Ok Nothing
decodeString (field "height" (maybe float)) json == Err ...
Notice the last example! It is saying we must have a field named height
and
the content may be a float. There is no height
field, so the decoder fails.
Point is, maybe
will make exactly what it contains conditional. For optional
fields, this means you probably want it outside a use of field
or at
.
Try a bunch of different decoders. This can be useful if the JSON may come
in a couple different formats. For example, say you want to read an array of
numbers, but some of them are null
.
import String
badInt : Decoder Int
badInt =
oneOf [ int, null 0 ]
-- decodeString (array badInt) "[1,2,null,4]" == Ok [1,2,0,4]
Why would someone generate JSON like this? Questions like this are not good
for your health. The point is that you can use oneOf
to handle situations
like this!
You could also use oneOf
to help version your data. Try the latest format,
then a few older ones that you still support. You could use andThen
to be
even more particular if you wanted.
Run Decoders
Parse the given string into a JSON value and then run the Decoder
on it.
This will fail if the string is not well-formed JSON or if the Decoder
fails for some reason.
decodeString int "4" == Ok 4
decodeString int "1 + 2" == Err ...
Run a Decoder
on some JSON Value
. You can send these JSON values
through ports, so that is probably the main time you would use this function.
Represents a JavaScript value.
A structured error describing exactly how the decoder failed. You can use this to create more elaborate visualizations of a decoder problem. For example, you could show the entire JSON object and show the part causing the failure in red.
Convert a decoding error into a String
that is nice for debugging.
It produces multiple lines of output, so you may want to peek at it with something like this:
import Html
import Json.Decode as Decode
errorToHtml : Decode.Error -> Html.Html msg
errorToHtml error =
Html.pre [] [ Html.text (Decode.errorToString error) ]
Note: It would be cool to do nicer coloring and fancier HTML, but I wanted
to avoid having an elm/html
dependency for now. It is totally possible to
crawl the Error
structure and create this separately though!
Mapping
Transform a decoder. Maybe you just want to know the length of a string:
import String
stringLength : Decoder Int
stringLength =
map String.length string
It is often helpful to use map
with oneOf
, like when defining nullable
:
nullable : Decoder a -> Decoder (Maybe a)
nullable decoder =
oneOf
[ null Nothing
, map Just decoder
]
Try two decoders and then combine the result. We can use this to decode objects with many fields:
type alias Point =
{ x : Float
, y : Float
}
makePoint : Float -> Float -> Point
makePoint x y =
{ x = x
, y = y
}
point : Decoder Point
point =
map2 makePoint (field "x" float) (field "y" float)
-- decodeString point """{ "x": 3, "y": 4 }""" == Ok { x = 3, y = 4 }
It tries each individual decoder and puts the result together with the Point
constructor.
Try three decoders and then combine the result. We can use this to decode objects with many fields:
type alias Person =
{ name : String, age : Int, height : Float }
makePerson : String -> Int -> Float -> Person
makePerson name age height =
{ name = name
, age = age
, height = height
}
person : Decoder Person
person =
map3 makePerson
(at [ "name" ] string)
(at [ "info", "age" ] int)
(at [ "info", "height" ] float)
-- json = """{ "name": "tom", "info": { "age": 42, "height": 1.8 } }"""
-- decodeString person json == Ok { name = "tom", age = 42, height = 1.8 }
Like map2
it tries each decoder in order and then give the results to the
Person
constructor. That can be any function though!
Fancy Decoding
Sometimes you have JSON with recursive structure, like nested comments.
You can use lazy
to make sure your decoder unrolls lazily.
type alias Comment =
{ message : String
, responses : Responses
}
makeComment : String -> Responses -> Comment
makeComment message responses =
{ message = message
, responses = responses
}
type Responses
= Responses (Array Comment)
comment : Decoder Comment
comment =
map2 makeComment
(field "message" string)
(field "responses" (map Responses (array (lazy (\_ -> comment)))))
If we had said array comment
instead, we would start expanding the value
infinitely. What is a comment
? It is a decoder for objects where the
responses
field contains comments. What is a comment
though? Etc.
By using array (lazy (\_ -> comment))
we make sure the decoder only expands
to be as deep as the JSON we are given. You can read more about recursive data
structures here.
Do not do anything with a JSON value, just bring it into Gren as a Value
.
This can be useful if you have particularly complex data that you would like to
deal with later. Or if you are going to send it out a port and do not care
about its structure.
Decode a null
value into some Gren value.
decodeString (null False) "null" == Ok False
decodeString (null 42) "null" == Ok 42
decodeString (null 42) "42" == Err ..
decodeString (null 42) "false" == Err ..
So if you ever see a null
, this will return whatever value you specified.
Ignore the JSON and produce a certain Gren value.
decodeString (succeed 42) "true" == Ok 42
decodeString (succeed 42) "[1,2,3]" == Ok 42
decodeString (succeed 42) "hello" == Err ... -- this is not a valid JSON string
This is handy when used with oneOf
or andThen
.
Ignore the JSON and make the decoder fail. This is handy when used with
oneOf
or andThen
where you want to give a custom error message in some
case.
See the andThen
docs for an example.
Create decoders that depend on previous results. If you are creating versioned data, you might do something like this:
info : Decoder Info
info =
field "version" int
|> andThen infoHelp
infoHelp : Int -> Decoder Info
infoHelp version =
when version is
4 ->
infoDecoder4
3 ->
infoDecoder3
_ ->
fail <|
"Trying to decode info, but version "
++ toString version
++ " is not supported."
-- infoDecoder4 : Decoder Info
-- infoDecoder3 : Decoder Info