Math
Functions for doing math
Round a number to the nearest integer.
round 1.0 == 1
round 1.2 == 1
round 1.5 == 2
round 1.8 == 2
round -1.2 == -1
round -1.5 == -1
round -1.8 == -2
Floor function, rounding down.
floor 1.0 == 1
floor 1.2 == 1
floor 1.5 == 1
floor 1.8 == 1
floor -1.2 == -2
floor -1.5 == -2
floor -1.8 == -2
Ceiling function, rounding up.
ceiling 1.0 == 1
ceiling 1.2 == 2
ceiling 1.5 == 2
ceiling 1.8 == 2
ceiling -1.2 == -1
ceiling -1.5 == -1
ceiling -1.8 == -1
Truncate a number, rounding towards zero.
truncate 1.0 == 1
truncate 1.2 == 1
truncate 1.5 == 1
truncate 1.8 == 1
truncate -1.2 == -1
truncate -1.5 == -1
truncate -1.8 == -1
Perform modular arithmetic. A common trick is to use (n mod 2) to detect even and odd numbers:
modBy 2 0 == 0
modBy 2 1 == 1
modBy 2 2 == 0
modBy 2 3 == 1
Our modBy
function works in the typical mathematical way when you run into
negative numbers:
List.map (modBy 4) [ -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5 ]
-- [ 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1 ]
Use remainderBy
for a different treatment of negative numbers,
or read Daan Leijen’s Division and Modulus for Computer Scientists for more
information.
Get the remainder after division. Here are bunch of examples of dividing by four:
List.map (remainderBy 4) [ -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5 ]
-- [ -1, 0, -3, -2, -1, 0, 1, 2, 3, 0, 1 ]
Use modBy
for a different treatment of negative numbers,
or read Daan Leijen’s Division and Modulus for Computer Scientists for more
information.
Get the absolute value of a number.
abs 16 == 16
abs -4 == 4
abs -8.5 == 8.5
abs 3.14 == 3.14
Take the square root of a number.
sqrt 4 == 2
sqrt 9 == 3
sqrt 16 == 4
sqrt 25 == 5
Calculate the logarithm of a number with a given base.
logBase 10 100 == 2
logBase 2 256 == 8
Constants
An approximation of e.
An approximation of pi.
The largest integer value that can be exactly represented and compared in a JavaScript environment. Integers above this value may not work as you expect.
The smallest integer value that can be exactly represented and compared in a JavaScript environment. Integers below this value may not work as you expect.
The largest Float
value.
The smallest Float
value.
Angles
Convert degrees to standard Gren angles (radians).
degrees 180 == 3.141592653589793
Convert radians to standard Gren angles (radians).
radians pi == 3.141592653589793
Convert turns to standard Gren angles (radians). One turn is equal to 360°.
turns (1 / 2) == 3.141592653589793
Trigonometry
Figure out the cosine given an angle in radians.
cos (degrees 60) == 0.5000000000000001
cos (turns (1 / 6)) == 0.5000000000000001
cos (radians (pi / 3)) == 0.5000000000000001
cos (pi / 3) == 0.5000000000000001
Figure out the sine given an angle in radians.
sin (degrees 30) == 0.49999999999999994
sin (turns (1 / 12)) == 0.49999999999999994
sin (radians (pi / 6)) == 0.49999999999999994
sin (pi / 6) == 0.49999999999999994
Figure out the tangent given an angle in radians.
tan (degrees 45) == 0.9999999999999999
tan (turns (1 / 8)) == 0.9999999999999999
tan (radians (pi / 4)) == 0.9999999999999999
tan (pi / 4) == 0.9999999999999999
Figure out the arccosine for adjacent / hypotenuse
in radians:
acos (1 / 2) == 1.0471975511965979 -- 60° or pi/3 radians
Figure out the arcsine for opposite / hypotenuse
in radians:
asin (1 / 2) == 0.5235987755982989 -- 30° or pi/6 radians
This helps you find the angle (in radians) to an (x,y)
coordinate, but
in a way that is rarely useful in programming. You probably want
atan2
instead!
This version takes y/x
as its argument, so there is no way to know whether
the negative signs comes from the y
or x
value. So as we go counter-clockwise
around the origin from point (1,1)
to (1,-1)
to (-1,-1)
to (-1,1)
we do
not get angles that go in the full circle:
atan (1 / 1) == 0.7853981633974483 -- 45° or pi/4 radians
atan (1 / -1) == -0.7853981633974483 -- 315° or 7*pi/4 radians
atan (-1 / -1) == 0.7853981633974483 -- 45° or pi/4 radians
atan (-1 / 1) == -0.7853981633974483 -- 315° or 7*pi/4 radians
Notice that everything is between pi/2
and -pi/2
. That is pretty useless
for figuring out angles in any sort of visualization, so again, check out
atan2
instead!
This helps you find the angle (in radians) to an (x,y)
coordinate.
So rather than saying atan (y/x)
you say atan2 y x
and you can get a full
range of angles:
atan2 1 1 == 0.7853981633974483 -- 45° or pi/4 radians
atan2 1 -1 == 2.356194490192345 -- 135° or 3*pi/4 radians
atan2 -1 -1 == -2.356194490192345 -- 225° or 5*pi/4 radians
atan2 -1 1 == -0.7853981633974483 -- 315° or 7*pi/4 radians