Bytes
Functions for working with sequences of bytes.
A sequence of bytes.
A byte is a chunk of eight bits. For example, the letter j
is usually
represented as the byte 01101010
, and the letter k
is 01101011
.
Seeing each byte as a stream of zeros and ones can be quite confusing though, so it is common to use hexidecimal numbers instead:
| Binary | Hex |
+--------+-----+
| 0000 | 0 |
| 0001 | 1 |
| 0010 | 2 |
| 0011 | 3 | j = 01101010
| 0100 | 4 | \__/\__/
| 0101 | 5 | | |
| 0110 | 6 | 6 A
| 0111 | 7 |
| 1000 | 8 | k = 01101011
| 1001 | 9 | \__/\__/
| 1010 | A | | |
| 1011 | B | 6 B
| 1100 | C |
| 1101 | D |
| 1110 | E |
| 1111 | F |
So j
is 6A
and k
is 6B
in hexidecimal. This more compact representation
is great when you have a sequence of bytes. You can see this even in a short
string like "jazz"
:
binary hexidecimal
01101010 01100001 01111010 01111010 => 6A 61 7A 7A
Anyway, the point is that Bytes
is a sequence of bytes!
The sequence with exactly 0 bytes.
Check if the given byte sequence has 0 bytes in it.
Get the length of a sequence of bytes.
So if a sequence has four-hundred bytes, then length bytes
would give back
400
. That may be 400 unsigned 8-bit integers, 100 signed 32-bit integers, or
even a UTF-8 string. The content does not matter. This is just figuring out
how many bytes there are!
Endianness
Different computers store integers and floats slightly differently in
memory. Say we have the integer 0x1A2B3C4D
in our program. It needs four
bytes (32 bits) in memory. It may seem reasonable to lay them out in order:
Big-Endian (BE) (Obvious Order)
+----+----+----+----+
| 1A | 2B | 3C | 4D |
+----+----+----+----+
But some people thought it would be better to store the bytes in the opposite order:
Little-Endian (LE) (Shuffled Order)
+----+----+----+----+
| 4D | 3C | 2B | 1A |
+----+----+----+----+
Notice that the bytes are shuffled, not the bits. It is like if you cut a
photo into four strips and shuffled the strips. It is not a mirror image.
The theory seems to be that an 8-bit 0x1A
and a 32-bit 0x0000001A
both have
1A
as the first byte in this scheme. Maybe this was helpful when processors
handled one byte at a time.
Most processors use little-endian (LE) layout. This seems to be because Intel did it this way, and other chip manufactures followed their convention. Most network protocols use big-endian (BE) layout. I suspect this is because if you are trying to debug a network protocol, it is nice if your integers are not all shuffled.
Note: Endianness is relevant for integers and floats, but not strings. UTF-8 specifies the order of bytes explicitly.
Note: The terms little-endian and big-endian are a reference to an egg joke in Gulliver's Travels. They first appeared in 1980 in this essay, and you can decide for yourself if they stood the test of time. I personally find these terms quite unhelpful, so I say “Obvious Order” and “Shuffled Order” in my head. I remember which is more common by asking myself, “if things were obvious, would I have to ask this question?”
Is this program running on a big-endian or little-endian machine?
Strings
Convert a String
to a Bytes
. The resulting bytes will be in the
UTF-8 encoding.
Some characters take one byte, while others can take up to four. Read more about UTF-8 to learn the details!
Convert UTF-8 encoded Bytes
to String
. If the byte sequence isn't
valid UTF-8, Nothing
will be returned.
Combine
Join all Bytes
in an Array
into a single Bytes
.